![]() ![]() How are you able to garner proof against those who are lag switching? Isn’t this something that BattleEye, or other cheat-preventatives should be catching, and addressing? ![]() This game has really devolved into infinite stam / latency spear tag. (As your client catches up other players are invisible for up to 30 seconds.) Fighting near a large base is likely to be a laggy experience and sometimes just loading into a new area can make you vulnerable to other players. There’s also a lot of in game lag that really ruins the PVP aspect too. As it stands now, players can run a software lagswitch for extended period of time without the server ever disconnecting the client. (South American players, European players, Japanese players etc should not be connecting to North American servers and vice versa). It would seem that the only solution to this is to turn down the server tolerance to flakey client connections and enforce stricter region locks. I have also been ambushed by players using lag switches. What I have seen first hand on official servers is that even the most modest latency or lag creates a huge advantage which makes one nearly invincible while others in the vicinity will lag horribly if they try to lock onto the lag switcher. (I could elaborate as to how with consoles but this thread would likely be hidden as a result) ![]() Lag switching is not limited to PC either, it is still possible on consoles as well. ![]()
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